AI Insights · Timothy · January 2024
Top 5 Slime Games on Android in New Zealand - Q4 2023
Explore the performance trends of the top 5 slime games on Android in New Zealand during Q4 2023, featuring data on downloads, revenue, and active users.
Performance of Top 5 Slime Games on Android in New Zealand in Q4 2023
The fourth quarter of 2023 has seen dynamic trends in the slime games category on the Android platform in New Zealand. Here’s an overview of the top 5 slime games, based on data from Sensor Tower.
Super Slime - Black Hole Game
Released in early November by Supercent, Inc., this game showed remarkable growth. Weekly downloads peaked at around 2.3K in early December before declining to 476 by the end of the month. Revenue saw a significant increase, starting at a modest $3 and peaking at $50 in mid-December. Active users also rose sharply, reaching over 3K in mid-December before tapering off to 1.7K by the end of the quarter.
My Talking Slimy: Cat Friends
This game from Pixeland OU maintained a consistent performance. Weekly revenue fluctuated between $133 and $220, with a notable peak in the final week of October. Downloads remained relatively stable, with a high of 448 in early October, while active users hovered around 800-1K throughout the quarter.
Super Slime Simulator: DIY Art
Dramaton's long-standing title experienced steady engagement. While revenue remained negligible, downloads varied slightly, peaking at 375 in mid-October. Active users showed a slight increase, starting at 797 and reaching 711 by the end of December, indicating a stable user base.
Bruno - My Super Slime Pet
Also from Dramaton, this game showed modest performance in terms of downloads, with numbers fluctuating between 11 and 103. Revenue remained minimal, peaking briefly at $12 at the end of October. Active users saw a gradual decline from 1.2K to 925 by the end of the quarter.
Slime Games for Teens
Published by Kids Food Games Inc., this game struggled with low engagement. Downloads were minimal, with a peak of 25 in late September and no significant activity thereafter. Revenue remained low, with a maximum of $12 in mid-December. Active users were minimal, peaking at 41 in late September.
For more detailed insights and analysis, visit Sensor Tower.